Inside the Fallout Universe, the Gaming World’s Most Astonishing TV Hit

The Fallout TV series is back to streaming services, and it's safe to say that fans were agreeably astonished by the caliber of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing various facets of the player's adventure.

There was Lucy the vault dweller, trying to do the right thing and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his faction's leadership and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the irradiated badlands.

Building Anticipation for Season Two

The show's first season finale disclosed a major secret about those responsible for the nuclear war that condemned a group of people in bomb-proof bunkers for hundreds of years. It also posed several enigmas unresolved for the upcoming chapter – and, this time, anticipations are much greater.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.

“Heading into the first season, people were like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the reception to the show, so this time people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the series, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, blasted-out Route 66 feeling of the game is so much enjoyable to bring into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its production team ensured real props and locations were built, echoing the improvised nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to feel like it’s authentic.”

Actually, pretty much each creature you see on-screen is real, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also passionate gamers, with the help of the original creators behind the franchise. This common understanding for the lore is evident in the finished show.

The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This schedule will create a different audience reaction, something the showrunners themselves are eager to witness.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”

Taylor Chandler
Taylor Chandler

Tech enthusiast and writer with a passion for exploring emerging technologies and their impact on society.